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Autodesk Entertainment Creation Suite Standard 2012

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Product Description

Autodesk Entertainment Creation Suite Standard 2012

The Autodesk® Entertainment Creation Suite 2012 Standard edition offers powerful 3D modeling and animation tools for increased productivity, creativity, and flexibility—at a significant cost saving. And with support for Autodesk® FBX® 2012 asset exchange technology, artists can enjoy collaborative, iterative workflows, and reduce the need to rework data.

  • Comprehensive 3D toolsets—Choose either Autodesk Maya or Autodesk 3ds Max, and access industry-leading, production-proven software for 3D modeling, animation, effects, rendering, and composting.
  • Intuitive digital sculpting and painting—Easily create highly detailed organic models, using the intuitive sculpting, texturing, and painting toolsets of Autodesk Mudbox software.
  • Powerful real-time animation—Increase overall animation output and explore real-time animation for previsualization and virtual movie-making, with the interactive 3D engine and advanced 3D character animation capabilities of Autodesk MotionBuilder software.
  • High-quality baking—Easily create global illumination for your next-generation game levels and then bake into texture maps, vertex maps, or point clouds with the Turtle for Autodesk Maya 2012 plug-in (available only for the Entertainment Creation Suite 2012 Standard and Premium editions that include Autodesk Maya).
  • Single-step interoperability—Maximize your creative potential and optimize your productivity with new single-step interoperability workflows and more consistent user interfaces in these 2012 releases.

Includes:

  • Autodesk® 3ds Max® or Autodesk® Maya®
  • Autodesk® MotionBuilder®
  • Autodesk® Mudbox™

Unleash Your Creativity.

Autodesk 3ds Max 2012 software delivers inspiring new creative toolsets, enhanced iterative workflows, and an accelerated graphics core that together help increase overall productivity.

Whether you’re looking to create differentiated 3D assets for games, compelling broadcast graphics for television, or stunning visual effects for the latest box office attraction, Autodesk® 3ds Max® 2012 software provides a comprehensive, integrated 3D modeling, animation, rendering, and compositing solution that enables you to better handle the conflicting demands of shrinking deadlines and increasing consumer expectations for quality.

XBR – the Next Steps
3ds Max 2012 forges ahead with the next steps in the Excalibur (XBR) initiative to revitalize the software at its core. Engineered to provide dramatic improvements in performance and visual quality, the new Nitrous viewport system takes advantage of GPUs and multi-core workstations to deliver a smoother, more responsive workflow, while the render-quality display environment helps drive better creative decisions in the context of your final output. 3ds Max 2012 also introduces the MassFX unified system of simulation solvers, and delivers its first module: mRigids rigidbody dynamics, offering access to the power of the multi-threaded NVIDIA® PhysX® engine directly in the 3ds Max viewport.

Rendering Redefined
Incorporating some of the most innovative recent software advances in the industry, 3ds Max 2012 continues to reach new milestones in the Rendering Revolution. Case in point: the newly integrated iray® rendering technology from mental images that enables you to get more predictable, photo-real results without worrying about rendering settings— similar to a ‘point-and-shoot’ camera. With new support for Vector Displacement Maps, you can use mental ray® renderer or iray to render complex highresolution details created in Autodesk® Mudbox™ software on low-resolution geometry.

Better Results, Faster
Whether you’re creating textures or UV maps, or adding finishing touches to geometry, 3ds Max 2012 offers new and enhanced features that will help you create higher-quality results in less time. Like the new library of 80 Substance procedural textures, with dynamically editable and animatable parameters, or the new Least Squares Conformal Mapping method for creating UVW maps, which preserves local angles of the mesh faces in order to help minimize texture distortion. New sculpting and painting workflows help you achieve your creative vision faster. What’s more, with new single-step interoperability with other products in the Autodesk® 3ds Max® Entertainment Creation Suites 2012, you can more.

New Features in Autodesk 3ds Max 2012

Nitrous Accelerated Graphics Core
Experience dramatic improvements in performance and visual quality with the new Nitrous viewport system. Nitrous takes advantage of accelerated GPUsand multi-core workstations to enable you to iterate faster and handle larger data sets. The render-quality display environment supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and higher-quality transparency.

Substance Procedural Textures
Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures can be exported to certain games engines via the Substance Air middleware offering (available separately from Allegorithmic SAS), or converted to bitmaps for rendering.

mRigids Rigid-Body Dynamics
Create more compelling static, dynamic, and kinematic rigid-body simulations directly in the 3ds Max viewport. The first module of the new MassFX unified system of simulation solvers, mRigids takes advantage of the multi-threaded NVIDIA® PhysX® engine to enable you to quickly create a wide range of highly-realistic dynamic simulations, or randomly place geometry within a scene.

iray Renderer
Creating realistic images is easier with 3ds Max, using the newly integrated iray® rendering technology from mental images. iray enables you to set up your scene using real-world materials and lighting, press ‘render’, and get more predictable, photo-real results without worrying about rendering settings.

Single-Step Suites Interoperability
Take advantage of the focused toolsets in the Autodesk 3ds Max Entertainment Creation Suites 2012, with new single-step interoperability between 3ds Max and Mudbox 2012, Autodesk MotionBuilder 2012 software, and the Autodesk Softimage 2012 software’s Interactive Creation Environment (ICE).

Enhanced UVW Unwrapping
Create better UVW maps in less time, with a new Least Squares Conformal Mapping (LSCM) method, enhancements to existing tools, and more streamlined workflows. Employed in a new ‘Peel’ tool, the new method produces unwrapped UVWs from cut seams with a single click.

Vector Displacement Map Support
With new support for Vector Displacement Maps (VDMs) in 3ds Max, you can use mental ray® or iray rendering technology to render complex high-resolution details created in Mudbox 2012 or certain other applications on low-resolution geometry. VDMs can represent directional displacements that do not simply follow the normal.

Sculpting and Painting Enhancements
Enjoy greater control over brushstrokes and their effects on geometry, thanks to new sculpting and painting workflows. Some highlights: a new Conform brush guides geometry towards another surface; new Transform brushes enable you to slide vertices along target surfaces; and Paint Deform brushstrokes can now be constrained to a spline for use as a guide or ruler.

Stylistic Rendering
Use a variety of non-photorealistic (NPR) effects that help simulate artistic styles (such as graphite pencil or acrylic ink), with the new ability to render stylized images in the viewport and with the Quicksilver renderer.

ProOptimizer Enhancements
You can now optimize models faster, more efficiently, and with better results, using the enhanced ProOptimizer feature. It offers normal and UV interpolation, with the ability to keep high-resolution normals on the low-resolution result.

Create Breathtaking 3D.

Create innovative digital entertainment with Autodesk Maya 2012, an end-to-end solution for CG production at an exceptional value.

Modernize your pipeline and compete more effectively with Autodesk® Maya® 2012 modeling, animation, visual effects, rendering, and compositing software. Whether you work in film, games, television, or advertising, publishing, and graphic design production, Maya 2012 offers state-of-the-art toolsets, combined into a single affordable offering.

New Toolsets for Previsualization and Games Prototyping
Today’s challenging productions demand modern toolsets that enable you to make interactive decisions in-context. Maya 2012 delivers new and enhanced features to help you create more compelling previsualizations and games prototypes, or experiment and iterate more easily on your animations. From a higher-fidelity Viewport 2.0 with full-screen effects
and support for modeling workflows, to the new ability to create node-based representations of render passes, to an expanded camera sequencer toolset, to a library of new dynamically editable and animatable procedural textures, Maya 2012 gives you tools to help explore, refine, and present your ideas prior to final production. Moreover, editable motion trails and new camera rigs offer new ways to help create and fine-tune your character and camera animations to produce higherquality, more believable content.

Extended Simulation Feature Sets
Create compelling dynamic effects in less time with new simulation options in Maya 2012 that incorporate industry-leading third-party technology, and build upon existing in-product innovations. Take advantage of the multi-threaded NVIDIA® PhysX® engine to create rigid-body simulations directly in the Maya viewport—and if you use PhysX in your game engine, you’ll be matching the runtime solution. The new Digital Molecular Matter plug-in from Pixelux Entertainment™ enables you to create highly-realistic shattering simulations with multiple interacting materials. Meanwhile, further development of the Nucleus unified simulation framework and its associated modules means that convincing pouring, splashing, and boiling liquid effects are easier to achieve.

Better Pipeline Integration
New single-step interoperability between Maya 2012, Autodesk® MotionBuilder® 2012 software, and the Autodesk® Softimage® 2012 software’s Interactive Creation Environment (ICE), together with enhanced interoperability with Autodesk® Mudbox™ 2012 software—including support for Vector Displacement Maps in Maya—enable you to more easily take advantage of the focused toolsets in the Autodesk® Maya® Entertainment Creation Suites 2012. More
consistent user interfaces make switching between these applications easier. If you’re a programmer familiar with the Python® scripting language, you can now enjoy easier and more powerful ways to extend and customize Maya, thanks to an improved Python API (application programming interface) that offers better command writing and is up to three times faster.

New Features in Autodesk Maya 2012

Viewport 2.0 Enhancements
Evaluate your work in a higher fidelity environment without the need to render or export to a game engine, with new full-screen motion blur, depth-of-field, and ambient occlusion effects in Viewport 2.0. Other additions are component and manipulator display, batch rendering capabilities, and a high-performance API.

Node-Based Render Passes
Create and edit node-based representations of render passes directly within Maya 2012, and render the composited output in the mental ray® renderer. As well as verifying and refining your passes prior to passing them to the compositor, you can perform certain simple compositing tasks without leaving Maya.

Editable Motion Trails
Intuitively edit the position and timing of keyframes directly in the viewport while viewing the path of motion over time in 3D space. Editable motion trails provide a faster and easier method for fine-tuning motion animation, without the need to switch context to the graph editor.

Sequencer Enhancements
Reorder clips, edit In and Out points, and change camera assignments through a new Sequencer Playlist. Support for multi-track audio and the new ability to output multiple shots as a single sequence further extend the Camera Sequencer toolset.

Substance Procedural Textures
Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures can be exported to certain game engines via the Substance Air middleware offering (available separately from Allegorithmic SAS), or converted to bitmaps for rendering.

Craft Animation Tools
Now it’s easier to create believable, complex camera movements that mimic real-world set-ups, with four new camera rigs from the Craft Director Studio animation tool. Also included are four pre-rigged models that can be used to simulate complex vehicle and airplane motion.

Enhanced, Consistent Graph Editor
Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk® Maya® Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology—so you can switch more easily between products.

New Simulation Options
Take advantage of the multi-threaded NVIDIA PhysX engine to create static, dynamic, and kinematic rigidbody simulations directly in the Maya viewport. More easily achieve highly-realistic shattering simulations using the new Digital Molecular Matter plug-in from Pixelux Entertainment.

Nucleus Enhancements
The Nucleus unified simulation framework now offers improved liquids simulation with pouring, splashing, and boiling effects; multi-threaded nParticle collisions and nCloth self-collisions; and a range of easy-to-use, customizable effects (fire, smoke, bomb, dust trail, fireworks, laser, melt, snow, sparks, and tears) that can be assigned to an object as easily as assigning a shader.

Autodesk Maya Entertainment Creation Suites 2012
The Autodesk Maya Entertainment Creation Suites 2012 deliver powerful 3D modeling and animation technology in a choice of software suites at a significant cost saving*. The Standard suite includes Maya with MotionBuilder real-time character animation software, and Mudbox digital sculpting and 3D painting software. With the Premium option, get additional access to the Softimage software’s innovative ICE and Autodesk® Face Robot® facial animation toolset. Single-step interoperability workflows and more consistent user interfaces in the 2012 releases enable you to more easily switch between applications.

The Shape of Things to Come.

Autodesk Mudbox 2012 software delivers enhancements to the painting toolset; innovative new UV and topologyindependent workflows; practical posing tools; and improved performance and large dataset handling.

Create production-ready 3D digital artwork with Autodesk® Mudbox™ digital sculpting and texture painting software. Designed by professional artists in the game, film, television, and design industries, Mudbox combines a highly intuitive user interface with a powerful creative toolset of stencils and brushes to help you create ultra-realistic 3D characters, engaging environments, and stylized props. With familiar workflows and terminology and a streamlined, intuitive workspace, you can become productive on your first day with Mudbox.

Features:

High-Quality 3D Paint
Paint multiple layers for multiple texture channels on multiple high-resolution objects:

  • Apply paint directly onto high-resolution 3D models with or without UVs and see the results immediately.
  • Take advantage of a mature Adobe® Photoshop® software-compatible paint layer system while painting billions of texels worth of detail.
  • Paint Diffuse, Specular, Gloss, Incandescence, Opacity, Bump, Normal, and Reflection maps directly on your model.

Powerful Sculpting Toolset
Sculpt, design, and detail any organic or hardsurface model and achieve smooth, accurate, and
refined results:

  • Select from an extensive range of intelligently designed default brushes that replicate real-world sculpting paradigms.
  • Accelerate design, sculpting, and approval phases with powerful tools for deforming and posing models.
  • Sculpt complex forms immediately using vector displacement maps as stamps and stencils. Use 3D layers to experiment with different design concepts and easily make revisions.

Production-Ready Texture Baking
Create high-quality, accurate Normal, Displacement, Vector Displacement, and Ambient Occlusion maps:

  • Extract maps using a Vector Displacement method to represent displacements that do not simply follow the normal.
  • Bake normal maps that are compatible with Autodesk® Maya® 2012 and Autodesk® 3ds Max® 2012 software.
  • Transfer data from highly-detailed sculpted surfaces or laser scans into the form required by film and game pipelines.

On-Target Working Environment
Work in a high-fidelity display environment that closely resembles the final rendered output to help you identify problems early and create presentations with maximum impact:

  • Paint directly onto sculpted detail.
  • Immediately see how your model will look with render-quality results directly in the viewport.
  • Use true 3D cameras to view your model as it will be seen by the audience.

Performance That Scales
Create incredible detail working directly with extremely high-resolution meshes and textures:

  • Mudbox employs a powerful 3D engine together with a new texture and tile management system to help you create the high-quality hero assets required by today’s demanding productions.

New in Mudbox 2012

Autodesk Mudbox 2012 software delivers significant enhancements to the painting toolset. It also offers innovative new UV and topology-independent workflows, practical posing tools; and improved performance and large dataset handling. Now also available for the Linux® operating system, Mudbox 2012 offers single-step interoperability with products in the Autodesk® Entertainment Creation Suites 2012.

UV-Less Painting
Enjoy the freedom of not having to create UVs before you paint! Texture artists can now eliminate or reduce the time-consuming and often difficult task of creating UVs; even complex assets comprised of multiple meshes can simply be loaded, and painted right away. The resulting high-quality textures can be exported as Ptex files for an entirely UV-less process, or, for a pipeline requiring UVs, baked into UV space once UVs have been created, and exported as image files.

Large Texture Datasets
Now it’s possible to paint and manage large texture datasets, in order to create the very detailed, high-quality assets required by today’s demanding productions. Thanks to a new texture and tile management system, artists can display and paint hero assets with hundreds of texture maps consisting of billions of texels.

Paint Layer Masks and Blend Modes
Combine and edit paint in powerful nondestructive ways, with new paintable layer masks for paint layers that enable artists to selectively reveal or hide portions of layers. Furthermore, 22 new layer blend modes help extend artistic possibilities and offer significantly enhanced compatibility with Adobe® Photoshop® software.

Editable Stencils
Easily make use of available images to rub or project detail onto models, with the new ability to deform stencils to help align their texture data to underlying model features. In addition, artists can take advantage of the full painting toolset to modify existing stencil images or paint new stencils, while a new option enables tileable stencils to be painted with ease.

Single-Step Suites Interoperability
Work more efficiently with other products in the Autodesk® Entertainment Creation Suites 2012, with the new ability to round-trip data with Maya 2012, Autodesk® 3ds Max® 2012, and Autodesk® Softimage® 2012 software.

Performance Improvements
A number of performance improvements in Mudbox 2012 help artists to paint and sculpt at higher resolutions more smoothly; save scenes with texture data in less time; create, select, and duplicate paint layers more interactively; and load dense OBJ meshes more quickly.

New Brushes and Brush Options
Mudbox 2012 offers a more robust painting and sculpting toolset: the new ability to apply a single brushstroke across multiple objects; new grab tool options that offer enhanced control over shaping a model’s silhouette; and lasso and rectangle marquee
modes for selection, freeze, and weights tools.

Multiple Joints
Create, manage, and weight multiple joints to quickly and easily deform and pose full-figure models. Artists can now create symmetrical pairs of joints, while joint hierarchies can be created automatically based on influenced vertices.

Pose Presets
Work with multiple poses nondestructively, with the new ability to store joint transforms as presets. Artists can sculpt at different poses and have these sculptural changes carry across from one pose to the next, deforming correctly in the space of each pose—great for accessing difficult areas for painting or sculpting, or for testing designs in different positions.

The Freedom of Real Time.

Autodesk MotionBuilder 2012 software delivers new tools for virtual movie-making, performance animation, and stereoscopic productions, and enhanced interoperability with other products in the Autodesk Entertainment Creation Suites 2012.

Create higher-quality character animation in less time with MotionBuilder. With its real-time 3D engine, robust interoperability with leading 3D packages, and productivity-geared workflows, MotionBuilder helps make high-volume film and game animation pipelines more efficient. MotionBuilder is ideal for motion capture data clean-up and editing, virtual cinematography, pre-visualization, performance animation, and real-time character simulations.

Features:

Real-Time Engine
Work interactively with real-time animation and display tools that help maximize speed and efficiency:

  • Get instant playback of multiple highly detailed, fully textured characters and their performances, so there’s no need to preview or render animations.
  • Display advanced CgFX and CG hardwareaccelerated shaders in real time.
  • Create and trigger animation clips in real time.
  • Enjoy time-accurate playback.
  • Take advantage of the power of your GPU (Graphical Processing Unit) to calculate skinning and blendshape deformations faster than before.

Advanced Character Tools
Take advantage of industry leading character animation technology to create, edit, and reuse performances:

  • Pose and animate characters more easily and naturally, with full-body inverse kinematics (FBIK) technology.
  • Automatically create FK/IK rigs based on the size and proportions of your character.
  • Create and save custom, reusable rigs.
  • Capture and reuse character-independent poses.
  • Retarget animation data between characters, even those of different sizes and proportions.
  • Define floor and other contact objects and animate feet, toes, hands, and fingers

Unified Nonlinear Editing Environment
Use the MotionBuilder Story Tool to reorder and retime your shots on the fly, similar to traditional nonlinear video editing:

  • Sequence and edit multiple media types in a true nonlinear environment.
  • Create and edit real-time camera and audio cross-fades from multiple video and audio tracks.
  • Create, edit, and blend together multiple animation tracks, and match animation clips.
  • Build tracks for camera shots, storyboards, animatics, and final edits from track-based projects: time discontinuities, time warping, and camera shot looping.
  • Enjoy frame-accurate audio playback during both job and shuttle.
  • Import and work with video for real-time production pre-visualization.

Real-Time Simulation
Set up a real-time, rigid-body simulation using the 3D objects within your scene:

  • Simulate complex interactions between a character and its environment.
  • Take advantage of support for real-time collisions to help prevent interpenetration of characters, objects, and other scene elements.
  • Mix simulation with existing animation data or poses.
  • Guide ragdoll simulations between user-defined poses, to combine natural-looking movement with precisely positioned keyframes.
  • Connect multiple objects together using joints, automatically solving secondary animation.
  • Optionally calculate simulations using the Nvidia® PhysX® plug-in.

Productivity Tools and Workflows
Streamline the animation process with productivity enhancing tools and workflows:

  • Customize layouts, keyboard shortcuts and in-context menus to help match your workflow and personal preference.
  • Create quality animatics with OpenGL® hardware rendering.
  • Save character animation (and extensions) directly to an Autodesk® FBX® file, and re-load them onto target characters with a choice of methods.
  • Organize scene objects into groups and sets.
  • Import and export multiple files: motion capture data, for batch processing.
  • Use unlimited animation takes to iterate and compare multiple animation versions in a single scene.
  • Clean up, edit and process motion capture data, with the powerful MotionBuilder toolset.

Seamless Pipeline Integration
MotionBuilder integrates seamlessly into your pipeline, enabling you to use it in tandem with certain other industry-leading 3D applications, proprietary software, and animation input devices:

  • Customize and extend MotionBuilder via the C++ Open Reality® SDK (Software Developer Kit), and automate repetitive tasks with the powerful Python® scripting environment.
  • Use the industry-standard Qt UI toolkit to help build your Open Reality SDK plug-ins.
  • Exchange data with Autodesk® Maya® 2012, Autodesk® 3ds Max® 2012, Autodesk® Mudbox™ 2012, and Autodesk® Softimage® 2012 and certain other 3D authoring packages via the Autodesk® FBX® 2012 asset-technology format.
  • Take advantage of direct support for asset management systems.
  • Stream in live, device-captured data and apply it to a full-resolution character or record it in real-time, with support for multiple built-in, third-party, or custom devices simultaneously in a scene.
  • Import and export Biovision (.BVH), Acclaim
  • (.ASF/.AMC), Motion Analysis (.HTR/.TRC) or Vicon (.C3D) motion capture data formats.

New in MotionBuilder 2012
MotionBuilder 2012 software delivers new tools to better facilitate virtual movie-making and performance animation productions:

  • Author and view stereoscopic content in MotionBuilder, with the new in-viewport stereoscopic display and camera rig. Camera data can be exchanged with Maya, Autodesk® Flame® 2012, and Autodesk® Smoke® 2012 software via FBX 2012.
  • Enjoy a more seamless workflow that leverages multiple Autodesk Entertainment Creation Suite products, with new single-step interoperability between MotionBuilder 2012, Maya 2012 or 3ds Max 2012; and greater consistency, thanks to the enhanced UI scheme of MotionBuilder 2012.
  • Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk® Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology—so you can switch more easily between products.
  • Working with characters in both MotionBuilder 2012 and Maya 2012 is now easier, with an enhanced interface, unified solver and more consistent workflows for HumanIK® technology.
  • Stream reference video from a motion capture session directly into MotionBuilder and record simultaneously with the motion capture data on a per-take basis.
  • More easily deal with multiple animation variations that each have associated audio, with the ability to handle separate audio files per take.

Autodesk Entertainment Creation Suites 2012
The Entertainment Creation Suites 2012 deliver powerful 3D modeling and animation technology in a choice of software suites at a significant cost saving*. The Standard suite includes 3ds Max 2012 or Maya 2012 together with MotionBuilder 2012, and Mudbox 2012 digital sculpting and 3D painting software. With the Premium option, get additional access to the innovative creative toolsets in Softimage.

Top Reasons to Buy:

State-of-the-Art Creative Toolsets
The Autodesk® Entertainment Creation Suites 2012 offer artists and production facilities access to a powerful range of creative toolsets at exceptional value. The Standard Suite offers a choice of either Autodesk® Maya® 2012 software or Autodesk® 3ds Max® 2012 software, and includes Autodesk® MotionBuilder® 2012 real-time character animation software, and Autodesk® Mudbox™ 2012 digital sculpting and texture painting software. With the Premium option, artists additionally have access to Autodesk® Softimage® 2012 software to create sophisticated effects and high-quality facial animation. Use the power of the Suites to create modern, flexible pipelines that support today’s projects and scale for tomorrow’s opportunities.

Incredible Value
The Autodesk Entertainment Creation Suites give artists and production facilities access to a range of powerful creative toolsets at a significant cost advantage—more than 35 percent* savings on the Standard Suite, and over 40 percent* savings on the Premium Suite—compared to purchasing each product individually.

Focused Toolsets That Help to Increase Productivity
With specialized toolsets designed to help optimize endtoend production workflows, the Autodesk Entertainment Creation Suites enable artists to accelerate 3D modeling and sculpting, texture painting, advanced character animation, and effects tasks. With Mudbox, artists can use the intuitive, real-world interface to help create highly-detailed organic models. MotionBuilder helps increase animation output, with its real-time interactive 3D engine and advanced character animation toolset. And Softimage helps artists to create sophisticated effects, drive kinematic movement and behaviors, and generate geometry with ICE (Interactive Creative Environment).

Cohesive Solution
Autodesk Entertainment Creation Suites tools are tightly integrated through Autodesk® FBX® 2012 data exchange technology to form a cohesive, efficient pipeline solution. Single-step workflows between Maya or 3ds Max and MotionBuilder, Mudbox, and Softimage enable artists to quickly and easily transfer assets and take advantage of collaborative, iterative, cross-product workflows.

Production Flexibility
The choice of either Maya or 3ds Max, combined with Mudbox and MotionBuilder, and optionally, Softimage, provides artists with a broader palette of tools to draw from, giving them greater flexibility to use the best tool for the job, and enabling them to take on more challenging projects. The complementary toolsets of the Suites help artists to achieve higher- quality results more efficiently and more cost-effectively.

Real-Time Performance with Autodesk MotionBuilder
The addition of MotionBuilder to a Maya or 3ds Max pipeline helps increase production efficiency and produce higher-quality results when developing projects requiring high-volume character animation. With its real-time 3D engine and dedicated toolsets for character rigging, non-linear animation editing, motion-capture data manipulation, and interactive dynamics, MotionBuilder is a complementary toolset to Maya or 3ds Max, helping form a unified end-to-end animation solution.

Digital Sculpting and Texture Painting with Autodesk Mudbox
Designed by professional artists, Mudbox software gives 3D modelers and texture artists the freedom to realize their vision without worrying about technical details. A leading digital sculpting and texture painting solution, Mudbox combines a highly intuitive user interface with a powerful creative toolset for creating ultra-realistic 3D models. Breaking the mold of traditional 3D modeling applications, Mudbox delivers an organic brush-based 3D modeling experience that includes 2D and 3D layers to more easily manage sculpting and painting iterations on multiple meshes and maps. Artists and modelers can also evaluate or present their work in an on-target environment, helping provide accurate, realistic results.

High Performance Creativity with Autodesk Softimage
An ideal companion to Maya or 3ds Max, Softimage is a high-performance 3D application that enables artists to use intuitive, non-destructive workflows to create stunning character animation, procedural models, and effects. Softimage extends a Maya or 3ds Max pipeline with unique tools and workflows, such as the ICE (Interactive Creative Environment) platform and the Autodesk® Face Robot® toolset. With its multi-threaded GigaCore architecture, artists can use Softimage to render objects with billions of subdivision surface polygons, and manipulate extremely complex characters and scenes involving millions of polygons and thousands of animated objects.

System Requirements:

  • Microsoft® Windows® 7 Professional, Microsoft® Windows Vista® Business (SP2), or Microsoft® Windows® XP Professional (SP3) operating systems
  • Windows: Intel® Pentium® 4, AMD Athlon™ processor with SSE3 instruction set support (or higher)
  • 2 GB RAM
  • 10 GB free hard drive space
  • Qualified hardware-accelerated OpenGL® graphics card
  • Three-button mouse with mouse driver software
  • DVD-ROM drive
  • HDD: IDE, SATA, SATA 2, SAS, SCSI
  • Microsoft Internet Explorer 7.0 or higher, Apple Safari, or Mozilla Firefox web browsers

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